beginscendatascript;

// *** ITEMS ***

begindefineitem 445;
	import = 407;
	it_name = "Dead potted plant";
	it_full_name = "Dead potted plant";
	it_floor_which_sheet = 523;
	it_floor_which_icon = 0;
	it_inventory_icon = 0;
	it_identified = 1;


// *** FLOORS ***

begindefinefloor 92;
	import = 37;
	fl_name = "Unkept grass";
	fl_which_sheet = 517;
	fl_which_icon = 2;

begindefinefloor 93;
	import = 38;
	fl_name = "Unkept grass";
	fl_which_sheet = 517;
	fl_which_icon = 3;

begindefinefloor 94;
	import = 39;
	fl_name = "Unkept grass";
	fl_which_sheet = 517;
	fl_which_icon = 4;

begindefinefloor 104;
	import = 103;
	fl_name = "Parquet";
	fl_which_sheet = 517;
	fl_which_icon = 5;

// ***MONSTERS***

begindefinecreature 234;
	import = 43; // zombie
	cr_default_script = "undead";
	cr_level = 27;

begindefinecreature 235;
	import = 43; // zombie
	cr_default_script = "undead";
	cr_which_sheet = 516;
	cr_level = 27;
	cr_special_abil = 1;

begindefinecreature 236;
	import = 43; // zombie
	cr_default_script = "undeadfat";
	cr_name = "Fat zombie";
	cr_which_sheet = 520;
	cr_level = 29;
	cr_special_abil = 6;

begindefinecreature 237;
	import = 43; // zombie non follow
	cr_default_script = "undeadnf";
	cr_which_sheet = 516;
	cr_level = 27;
	cr_special_abil = 1;

begindefinecreature 238;
	import = 43; // zombie non follow
	cr_default_script = "undeadnff";
	cr_name = "Fat zombie";
	cr_which_sheet = 520;
	cr_level = 29;
	cr_special_abil = 6;

begindefinecreature 239;
	import = 43; // zombie non follow
	cr_default_script = "undeadnf";
	cr_level = 27;

begindefinecreature 240;
	import = 43; // zombie church
	cr_default_script = "undeadchurch";
	cr_which_sheet = 516;
	cr_level = 27;
	cr_special_abil = 1;

begindefinecreature 241;
	import = 43; // zombie church
	cr_default_script = "undeadchurchf";
	cr_name = "Fat zombie";
	cr_which_sheet = 520;
	cr_level = 29;
	cr_special_abil = 6;

begindefinecreature 242;
	import = 43; // zombie church
	cr_default_script = "undeadchurch";
	cr_level = 27;

// *** TERRAIN ***

// High windows

begindefineterrain 175; // window viewing south
	clear;
	te_name = "window";
	te_which_sheet = 519;
	te_which_icon = 0;
	te_ed_which_sheet = 502;
	te_ed_which_icon = 2;
	te_icon_offset_x = 22;
	te_icon_offset_y = -75;

begindefineterrain 176; // window viewing east
	clear;
	te_name = "window";
	te_which_sheet = 519;
	te_which_icon = 1;
	te_ed_which_sheet = 502;
	te_ed_which_icon = 3;
	te_icon_offset_x = -24;
	te_icon_offset_y = -75;


// Fence Gate

begindefineterrain 297;
	import = 173;
	te_name = "Gate";
	te_which_sheet = 522;
	te_which_icon = 1;
	te_ed_which_sheet = 502;
	te_ed_which_icon = 16;

// Graves

begindefineterrain 327;
	import = 125;
	te_name = "Grave";
	te_which_sheet = 720;
	te_which_icon = 2;
	te_ed_which_sheet = 682;
	te_ed_which_icon = 92;
begindefineterrain 328;
	te_which_icon = 3;
	te_ed_which_icon = 93;
begindefineterrain 329;
	te_which_icon = 4;
	te_ed_which_icon = 94;
begindefineterrain 330;
	te_which_icon = 5;
	te_ed_which_icon = 95;

// blood and the like

begindefineterrain 341;
	import = 301;
	te_name = "Blood";
	te_which_sheet = 518;
	te_which_icon = 0;
	te_ed_which_sheet = 502;
	te_ed_which_icon = 50;

begindefineterrain 342;
	te_which_sheet = 518;
	te_which_icon = 1;
	te_ed_which_sheet = 502;
	te_ed_which_icon = 51;

begindefineterrain 343;
	te_which_sheet = 518;
	te_which_icon = 2;
	te_ed_which_sheet = 502;
	te_ed_which_icon = 52;

begindefineterrain 344;
	import = 301;
	te_name = "Bloody bones";
	te_which_sheet = 518;
	te_which_icon = 3;
	te_ed_which_sheet = 502;
	te_ed_which_icon = 53;

begindefineterrain 345;
	import = 301;
	te_name = "Bones";
	te_which_sheet = 518;
	te_which_icon = 6;
	te_ed_which_sheet = 502;
	te_ed_which_icon = 56;

// blood and the like with small rubble under it

begindefineterrain 346;
	import = 138;
	te_name = "Blood";
	te_which_sheet = 518;
	te_which_icon = 8;
	te_second_icon = 0;

begindefineterrain 347;
	te_which_sheet = 518;
	te_which_icon = 8;
	te_second_icon = 1;

begindefineterrain 348;
	te_which_sheet = 518;	
	te_which_icon = 8;
	te_second_icon = 2;

begindefineterrain 349;
	import = 138;
	te_name = "Bloody bones";
	te_which_sheet = 518;
	te_which_icon = 8;
	te_second_icon = 3;

begindefineterrain 350;
	import = 301;
	te_name = "Bones";
	te_which_sheet = 518;
	te_which_icon = 8;
	te_second_icon = 6;

// Pews (churchbenches)

begindefineterrain 380;
	import = 228;
	te_name = "Pew";
	te_which_sheet = 521;
	te_which_icon = 4;
	te_move_block_w = 1;
	te_move_block_e = 1;
	
begindefineterrain 381;
	import = 227;
	te_name = "Pew";
	te_which_sheet = 521;
	te_which_icon = 5;
	te_move_block_n = 1;
	te_move_block_s = 1;

begindefineterrain 382;
	import = 225;
	te_name = "Pew";
	te_which_sheet = 521;
	te_which_icon = 6;
	te_move_block_n = 1;
	te_move_block_s = 1;

begindefineterrain 383;
	import = 226;
	te_name = "Pew";
	te_which_sheet = 521;
	te_which_icon = 7;
	te_move_block_w = 1;
	te_move_block_e = 1;

// Purple stairs

begindefineterrain 384;
	import = 289;
	te_name = "Stairs";
	te_which_sheet = 521;
	te_which_icon = 0;

begindefineterrain 385;
	import = 290;
	te_name = "Stairs";
	te_which_sheet = 521;
	te_which_icon = 1;

begindefineterrain 386;
	import = 291;
	te_name = "Stairs";
	te_which_sheet = 521;
	te_which_icon = 2;

begindefineterrain 387;
	import = 292;
	te_name = "Stairs";
	te_which_sheet = 521;
	te_which_icon = 3;

// staircase

begindefineterrain 407;
	import = 281;
	te_name = "stairs";
	te_which_sheet = 512;
	te_which_icon = 0;
	te_second_icon = 1;
	te_second_icon_offset_x = -1;
	te_second_icon_offset_y = -54;

begindefineterrain 408;
	import = 284;
	te_name = "stairs";
	te_which_sheet = 512;
	te_which_icon = 2;

// Trees without leaves

begindefineterrain 409;
	import = 151;
	te_which_sheet = 514;
	te_which_icon = 0;
	te_second_icon = 1;
	te_second_icon_offset_y = -55;

begindefineterrain 410;
	import = 151;
	te_which_sheet = 514;
	te_which_icon = 2;
	te_second_icon = -1;

begindefineterrain 411;
	import = 151;
	te_which_sheet = 514;
	te_which_icon = 3;
	te_second_icon = -1;

begindefineterrain 412;
	import = 151;
	te_which_sheet = 514;
	te_which_icon = 4;
	te_second_icon = -1;

begindefineterrain 413;
	import = 151;
	te_which_sheet = 514;
	te_which_icon = 5;
	te_second_icon = -1;

begindefineterrain 414;
	import = 151;
	te_which_sheet = 514;
	te_which_icon = 6;
	te_second_icon = 7;
	te_second_icon_offset_y = -55;

begindefineterrain 415;
	import = 151;
	te_which_sheet = 514;
	te_which_icon = 8;
	te_second_icon = 9;
	te_second_icon_offset_y = -55;

// blood and the like with big rubble under it

begindefineterrain 416;
	import = 137;
	te_name = "Blood";
	te_which_sheet = 518;
	te_which_icon = 7;
	te_second_icon = 0;

begindefineterrain 417;
	te_which_sheet = 518;
	te_which_icon = 7;
	te_second_icon = 1;

begindefineterrain 418;
	te_which_sheet = 518;	
	te_which_icon = 7;
	te_second_icon = 2;

begindefineterrain 419;
	import = 137;
	te_name = "Bloody bones";
	te_which_sheet = 518;
	te_which_icon = 7;
	te_second_icon = 3;

begindefineterrain 420;
	import = 137;
	te_name = "Bones";
	te_which_sheet = 518;
	te_which_icon = 7;
	te_second_icon = 6;

// Hanging Skeletons

begindefineterrain 432;
	import = 140; // human carcas
	te_name = "Hanging skeleton";
	te_which_sheet = 500;
	te_which_icon = 0;
	te_second_icon = 1;
	te_second_icon_offset_y = -55;
	te_move_block_n = 1;
	te_move_block_s = 1;
	te_move_block_w = 1;
	te_move_block_e = 1;

begindefineterrain 433;
	te_which_icon = 2;
	te_second_icon = 3;
	te_second_icon_offset_y = -55;

begindefineterrain 434;
	te_which_icon = 4;
	te_second_icon = 5;
	te_second_icon_offset_y = -55;

begindefineterrain 435;
	te_which_icon = 6;
	te_second_icon = 7;
	te_second_icon_offset_y = -55;

// Broken sarcophagi

begindefineterrain 436;
	import = 262;
	te_name = "Broken Sarcophagus";
	te_which_sheet = 512;
	te_which_icon = 6;

begindefineterrain 437;
	import = 263;
	te_name = "Broken Sarcophagus";
	te_which_sheet = 512;
	te_which_icon = 7;

// Lamps for on walls

begindefineterrain 438;
	import = 189;
	te_name = "Lamp";
	te_which_sheet = 512;
	te_which_icon = 4;
	te_anim_steps = 1;
	te_light_radius = 0;

begindefineterrain 439;
	import = 188;
	te_name = "Lamp";
	te_which_sheet = 512;
	te_which_icon = 5;
	te_anim_steps = 1;
	te_light_radius = 0;

// Message board

begindefineterrain 440;
	import = 213;
	te_name = "Message board";
	te_which_sheet = 512;
	te_which_icon = 3;
	te_special_property = 0;

// Shrine

begindefineterrain 441;
	import = 276;
	te_which_sheet = 503;
	te_which_icon = 8;
 
// Fences

begindefineterrain 445;
	import = 172;
	te_name = "Fence";
	te_which_sheet = 517;
	te_which_icon = 0;
	te_ed_which_sheet = 502;
	te_ed_which_icon = 14;

begindefineterrain 446;
	import = 173;
	te_name = "Fence";
	te_which_sheet = 517;
	te_which_icon = 1;
	te_ed_which_sheet = 502;
	te_ed_which_icon = 15;

// Broken chairs

begindefineterrain 447;
	import = 225;
	te_name = "Broken chair";
	te_which_sheet = 507;
	te_which_icon = 0;
	te_move_block_n = 1;
	te_move_block_s = 1;
	te_move_block_w = 1;
	te_move_block_e = 1;

begindefineterrain 448;
	import = 226;
	te_name = "Broken chair";
	te_which_sheet = 507;
	te_which_icon = 1;
	te_move_block_n = 1;
	te_move_block_s = 1;
	te_move_block_w = 1;
	te_move_block_e = 1;

begindefineterrain 449;
	import = 227;
	te_name = "Broken chair";
	te_which_sheet = 507;
	te_which_icon = 2;
	te_move_block_n = 1;
	te_move_block_s = 1;
	te_move_block_w = 1;
	te_move_block_e = 1;

begindefineterrain 450;
	import = 258;
	te_name = "Broken chair";
	te_which_sheet = 507;
	te_which_icon = 3;
	te_move_block_n = 1;
	te_move_block_s = 1;
	te_move_block_w = 1;
	te_move_block_e = 1;

begindefineterrain 451;
	import = 225;
	te_name = "Broken chair";
	te_which_sheet = 507;
	te_which_icon = 4;
	te_move_block_n = 1;
	te_move_block_s = 1;
	te_move_block_w = 1;
	te_move_block_e = 1;

begindefineterrain 452;
	import = 226;
	te_name = "Broken chair";
	te_which_sheet = 507;
	te_which_icon = 5;
	te_move_block_n = 1;
	te_move_block_s = 1;
	te_move_block_w = 1;
	te_move_block_e = 1;

begindefineterrain 453;
	import = 227;
	te_name = "Broken chair";
	te_which_sheet = 507;
	te_which_icon = 6;
	te_move_block_n = 1;
	te_move_block_s = 1;
	te_move_block_w = 1;
	te_move_block_e = 1;

begindefineterrain 454;
	import = 228;
	te_name = "Broken chair";
	te_which_sheet = 507;
	te_which_icon = 7;
	te_move_block_n = 1;
	te_move_block_s = 1;
	te_move_block_w = 1;
	te_move_block_e = 1;

// Fences

begindefineterrain 457; // north
	import = 170;
	te_name = "Fence";
	te_which_sheet = 517;
	te_which_icon = 0;
	te_icon_offset_x = 18;
	te_icon_offset_y = -12;
	te_ed_which_sheet = 502;
	te_ed_which_icon = 12;

begindefineterrain 458; // west
	import = 171;
	te_name = "Fence";
	te_which_sheet = 517;
	te_which_icon = 1;
	te_icon_offset_x = -18;
	te_icon_offset_y = -12;
	te_ed_which_sheet = 502;
	te_ed_which_icon = 13;

// Broken beds

begindefineterrain 459;
	import = 207;
	te_name = "Bed";
	te_which_sheet = 508;
	te_which_icon = 0;

begindefineterrain 460;
	import = 206;
	te_name = "Bed";
	te_which_sheet = 508;
	te_which_icon = 1;

// Shelves

begindefineterrain 461;
	import = 0;
	te_name = "Shelves";
	te_which_sheet = 503;
	te_which_icon = 0;
	te_icon_offset_x = 8;
	te_icon_offset_y = -10;
	te_can_look_at = 1;
begindefineterrain 462;
	te_which_icon = 1;
	te_icon_offset_x = -6;
	te_icon_offset_y = -13;
begindefineterrain 463;
	te_which_icon = 2;
	te_icon_offset_x = 8;
	te_icon_offset_y = -10;
begindefineterrain 464;
	te_which_icon = 3;
	te_icon_offset_x = -6;
	te_icon_offset_y = -13;

// Coats

begindefineterrain 465;
	te_name = "Coats";
	te_which_sheet = 501;
	te_which_icon = 6;
	te_icon_offset_x = 11;
	te_icon_offset_y = -22;
begindefineterrain 466;
	te_which_icon = 7;
	te_icon_offset_x = -11;

// Trash

begindefineterrain 467;
	import = 0;
	te_name = "Trash";
	te_which_sheet = 503;
	te_which_icon = 4;

// Meat for on wall

begindefineterrain 468;
	te_name = "Meat";
	te_which_sheet = 501;
	te_which_icon = 4;
	te_icon_offset_x = 11;
	te_icon_offset_y = -22;
begindefineterrain 469;
	te_which_icon = 5;
	te_icon_offset_x = -11;

// Roofs

begindefineterrain 470;
	clear;
	te_name = "Roof";
	te_which_sheet = 504;
	te_which_icon = 0;
	te_ed_which_sheet = 502;
	te_ed_which_icon = 20;
	te_special_property = 19;
	te_height_adj_pixels = 12;
	te_suppress_floor = 1;
	te_draw_on_automap = 1;

begindefineterrain 471;
	te_which_icon = 1;
	te_ed_which_icon = 21;
	te_special_property = 20;

begindefineterrain 472;
	te_which_icon = 2;
	te_ed_which_icon = 22;
	te_special_property = 21;

begindefineterrain 473;
	te_which_icon = 3;
	te_ed_which_icon = 23;
	te_special_property = 22;

begindefineterrain 474;
	te_which_icon = 4;
	te_ed_which_icon = 24;
	te_special_property = 23;

begindefineterrain 475;
	te_which_icon = 5;
	te_ed_which_icon = 25;
	te_special_property = 24;

begindefineterrain 476;
	te_which_icon = 6;
	te_ed_which_icon = 26;
	te_special_property = 25;

begindefineterrain 477;
	te_which_icon = 7;
	te_ed_which_icon = 27;
	te_special_property = 26;

begindefineterrain 478;
	te_which_icon = 8;
	te_ed_which_icon = 28;
	te_special_property = 27;

begindefineterrain 479;
	te_which_icon = 9;
	te_ed_which_icon = 29;
	te_special_property = 28;

begindefineterrain 480;
	te_which_icon = 10;
	te_ed_which_icon = 30;
	te_special_property = 29;

begindefineterrain 481;
	te_which_icon = 11;
	te_ed_which_icon = 31;
	te_special_property = 30;

begindefineterrain 482;
	te_which_icon = 16;
	te_ed_which_icon = 36;
	te_special_property = 19;

begindefineterrain 483;
	te_which_icon = 17;
	te_ed_which_icon = 37;
	te_special_property = 21;

begindefineterrain 484;
	te_which_icon = 18;
	te_ed_which_icon = 38;
	te_special_property = 23;

begindefineterrain 485;
	te_which_icon = 19;
	te_ed_which_icon = 39;
	te_special_property = 25;

begindefineterrain 486;
	te_which_icon = 20;
	te_ed_which_icon = 40;
	te_special_property = 0;

begindefineterrain 487;
	te_which_icon = 21;
	te_ed_which_icon = 41;

begindefineterrain 488;
	te_which_icon = 22;
	te_ed_which_icon = 42;

begindefineterrain 489;
	te_which_icon = 23;
	te_ed_which_icon = 43;

begindefineterrain 490;
	te_which_icon = 24;
	te_ed_which_icon = 44;

begindefineterrain 491;
	te_which_icon = 25;
	te_ed_which_icon = 45;

begindefineterrain 492;
	te_which_icon = 26;
	te_ed_which_icon = 46;

// Closets of all kinds

begindefineterrain 493; // Box open lid
	import = 0;
	te_can_look_at = 1;
	te_special_property = 40;
	te_name = "Closet";
	te_which_sheet = 515;
	te_which_icon = 0;
	te_move_block_n = 1;
	te_move_block_s = 1;
	te_move_block_w = 1;
	te_move_block_e = 1;
	te_default_script = "swapterrain";
	te_swap_terrain = 271;

begindefineterrain 494; // Box open lid
	te_which_icon = 1;
	te_swap_terrain = 287;

begindefineterrain 495; // Dresser opened
	te_which_icon = 2;
	te_swap_terrain = 288;

begindefineterrain 496; // Dresser opened
	te_which_icon = 3;
	te_swap_terrain = 340;

begindefineterrain 497; // Closet closed
	te_which_icon = 4;
	te_swap_terrain = 498;

begindefineterrain 498; // Closet opened
	te_which_icon = 5;
	te_swap_terrain = 497;

begindefineterrain 499; // Closet closed
	te_which_icon = 6;
	te_swap_terrain = 500;

begindefineterrain 500; // Closet opened
	te_which_icon = 7;
	te_swap_terrain = 499;

begindefineterrain 501;
	te_which_icon = 10;
	te_swap_terrain = 502;

begindefineterrain 502;
	te_which_icon = 11;
	te_swap_terrain = 501;

begindefineterrain 503;
	te_which_icon = 12;
	te_swap_terrain = 504;

begindefineterrain 504;
	te_which_icon = 13;
	te_swap_terrain = 503;

begindefineterrain 505;
	te_which_icon = 14;
	te_swap_terrain = 506;

begindefineterrain 506;
	te_which_icon = 15;
	te_swap_terrain = 505;

begindefineterrain 507;
	te_which_icon = 16;
	te_swap_terrain = 508;

begindefineterrain 508;
	te_which_icon = 17;
	te_swap_terrain = 507;

begindefineterrain 509;
	te_which_icon = 20;
	te_swap_terrain = 510;

begindefineterrain 510;
	te_which_icon = 21;
	te_swap_terrain = 509;

begindefineterrain 424;
	te_which_icon = 22;
	te_swap_terrain = 425;

begindefineterrain 425;
	te_which_icon = 23;
	te_swap_terrain = 424;

begindefineterrain 426;
	te_which_icon = 24;
	te_swap_terrain = 427;

begindefineterrain 427;
	te_which_icon = 25;
	te_swap_terrain = 426;

begindefineterrain 428;
	te_which_icon = 26;
	te_swap_terrain = 429;

begindefineterrain 429;
	te_which_icon = 27;
	te_swap_terrain = 428;

begindefineterrain 430;
	te_which_icon = 30;
	te_swap_terrain = 431;

begindefineterrain 431;
	te_which_icon = 31;
	te_swap_terrain = 430;

// Four imports of already existant closets, but with modifications now

begindefineterrain 271; // Two boxes
	import = 202;
	te_default_script = "swapterrain";
	te_swap_terrain = 493;

begindefineterrain 287;
	import = 203;
	te_default_script = "swapterrain";
	te_swap_terrain = 494;

begindefineterrain 288; // Two dressers
	import = 238;
	te_default_script = "swapterrain";
	te_swap_terrain = 495;

begindefineterrain 340;
	import = 239;
	te_default_script = "swapterrain";
	te_swap_terrain = 496;

// Shelves, again...

begindefineterrain 390; // First four empty ones
	import = 0;
	te_name = "Shelves";
	te_which_sheet = 515;
	te_which_icon = 32;
	te_move_block_n = 1;
	te_move_block_s = 1;
	te_move_block_w = 1;
	te_move_block_e = 1;
	te_can_look_at = 1;

begindefineterrain 391;
	te_which_icon = 33;

begindefineterrain 392;
	te_which_icon = 34;

begindefineterrain 393;
	te_which_icon = 35;

begindefineterrain 377; // Now four broken ones
	te_which_icon = 36;

begindefineterrain 378;
	te_which_icon = 37;

begindefineterrain 379;
	te_which_icon = 40;

begindefineterrain 394;
	te_which_icon = 41;

begindefineterrain 358; // And finally two filled with scrolls
	te_which_icon = 42;

begindefineterrain 359;
	te_which_icon = 43;

// blood on wall

begindefineterrain 455;
	import = 189;
	te_name = "Blood";
	te_which_sheet = 506;
	te_which_icon = 0;
	te_icon_offset_x = -1;
	te_icon_offset_y = -6;
	te_anim_steps = 1;
	te_light_radius = 0;
	te_ed_which_sheet = 502;
	te_ed_which_icon = 57;

begindefineterrain 456;
	import = 189;
	te_name = "Blood";
	te_which_sheet = 506;
	te_which_icon = 1;
	te_icon_offset_x = -1;
	te_icon_offset_y = -6;
	te_anim_steps = 1;
	te_light_radius = 0;
	te_ed_which_sheet = 502;
	te_ed_which_icon = 58;

// Walls

begindefineterrain 421; // window viewing south
	clear;
	te_name = "window";
	te_which_sheet = 519;
	te_which_icon = 0;
	te_ed_which_sheet = 502;
	te_ed_which_icon = 2;
	te_icon_offset_x = 22;
	te_icon_offset_y = -16;

begindefineterrain 422; // window viewing east
	clear;
	te_name = "window";
	te_which_sheet = 519;
	te_which_icon = 1;
	te_ed_which_sheet = 502;
	te_ed_which_icon = 3;
	te_icon_offset_x = -24;
	te_icon_offset_y = -16;

begindefineterrain 423; // door closed viewing south
	clear;
	te_name = "door";
	te_which_sheet = 519;
	te_which_icon = 4;
	te_ed_which_sheet = 502;
	te_ed_which_icon = 6;
	te_icon_offset_x = 22;
	te_icon_offset_y = -16;

begindefineterrain 442; // door closed viewing east
	clear;
	te_name = "door";
	te_which_sheet = 519;
	te_which_icon = 5;
	te_ed_which_sheet = 502;
	te_ed_which_icon = 7;
	te_icon_offset_x = -24;
	te_icon_offset_y = -16;

begindefineterrain 443; // door opened viewing south
	clear;
	te_name = "door";
	te_which_sheet = 519;
	te_which_icon = 6;
	te_ed_which_sheet = 502;
	te_ed_which_icon = 8;
	te_icon_offset_x = 22;
	te_icon_offset_y = -16;
	

begindefineterrain 444; // door opened viewing east
	clear;
	te_name = "door";
	te_which_sheet = 519;
	te_which_icon = 7;
	te_ed_which_sheet = 502;
	te_ed_which_icon = 9;
	te_icon_offset_x = -24;
	te_icon_offset_y = -16;